![]() Otome route aside, when I was writing the scenario for the BBL route it seemed that no matter how I tried I couldn't get my head clear and into writing, so I caused myself grief every day. because I made the final game based on the character outlines on the April Fool’s site, which I came up with in half a day, I can’t deny that it might seem that the way is structured is no good in some way. During the writing process, Hato admitted that she was critical of the scenarios she had written and constantly doubted whether the final product "turned out well", later remarking in a postscript written for the game's official guidebook: Hato's approach towards the game's writing was "to create something that seems ridiculous and crazy at first glance, but that once you look into the world, you would fall into the depth." However, resolving the darker elements of the plot, particularly the Bad Boys Love scenario, with facts established in the quickly conceived and largely comedic pilot proved to be difficult for her, with inconsistencies in the overall timeline becoming a major concern. Most of the technical aspects of development-game direction, scripting, and programming-were handled by Hato alone, with fellow artist Damurushi assisting with some minor aspects of the script and art direction. Despite this, most of the roughly seven-month period Hato spent developing Hatoful from a one-off April Fools' gag to the finished product was dedicated to the construction of the narrative. The first incarnation of the game was created over the course of half a day and posted as a browser game made with Adobe Flash but due to strong word of mouth from social media it was taken down after immense traffic caused the web server it was hosted on to crash on two separate occasions. Following the unexpected popularity of the Flash game, development began on a longer visual novel using the FamousWriter game engine. However, this was also partially due to Hato's prioritization of writing over illustrating, as the use of bird photographs instead of hand-drawn sprites allowed her more freedom to focus on the script. Despite her lack of familiarity with the genre, she initially intended to create a parody of otome game stereotypes.īirds in particular were used as a theme due to Hato's fondness for pigeons. As she had no experience with game development prior to Hatoful, Moa initially wanted to start with a visual novel, as she believed it was an easier game type for amateur developers to make the format also allowed visuals to easily accompany her stories, something that she, as a manga artist, was accustomed to and viewed as being necessary in her work. She first came up with the concept for Hatoful as a 2011 April Fools' Day joke. It is quite long and you may want to do it in several rows.Hatoful Boyfriend is the first game developed by manga artist and writer Hato Moa-author of the series Vairocana and a former Dengeki Comic Grand Prix honoree-under her dōjin circle PigeoNation Inc. Once it is unlocked, another choice option appears at the beginning of the game, allowing you to get this scenario. (Thanks to the people who gave me that information!)Ī secret story and ending! You can unlock it by doing Ryouta, Sakuya, Nageki, Yuuya,Īnd Nanaki's endings, but it is recommanded to keep it as the last path because it is the most complete story. You have to unlock Yuuya's ending before being able to meet him. The ladykiller, and Sakuya's half brother.ĩ : Higure Anghel A secret character. Some may prefer to do Yuuya's story first, it's a matter of taste! As Okosan, this ending is not really related to the main plot, and can be done anytime you want to explore this secondary plot. This storyline is a bit heavier in terms of scenario. The craziest ending of the game! I advice you to save on the 8/30 since you can have two different endings from there. This is the case for all the pathes with two endings. One is more complete than the other, so it is a bit borring to do it if you already completed the full ending, but you can accelerate the scenes you already saw. This is a good way to get started and attached to the characters. Some pictures are from the original version of the game, the UI is different but the artworks stay the same.
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